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A Day of Rest?

October 29, 2014

Well, not quite. I still have to clean Mom’s house today. I’ll be leaving to do that shortly. But I won’t be posting anything of significance today.

CHEST MUCK PLAGUE 2014
I’m still sick. I keep forgetting to call my doctor. I have some pretty good cough syrup now, which I was out of for about a week.

STINZINE
I started a logo for Dawn the other day, though she hasn’t really looked at it, so I assume it isn’t goof enough.

WRITING
NaNoWriMo starts in a few days. I was planning on doing the third installment of The Approximate Distance To Limbo. Now I’m not so sure. Second thoughts about the whole thing, really. No one so much as bought a single copy of the first act. Either they’re waiting for the whole thing to be done, or they don’t like the premise at all. And no one has commented one way or another, so I have no way of knowing. Feels like I’ve been wasting my time with all of this. Like I missed a memo that notified everyone that I’m not a real, reliable author, and can thus be ignored accordingly. I know I’m not perfect, but I think my writing is adequate. I don’t really know too many people who consider my writing sub par. Just no comments. Telling me something, that.

PAINTING
I think I want to do a few more abstract paintings, on much bigger substrates. I sense it might be the last time I paint abstracts for a long, long time.

TAROT SERIES
Still planning on the Tarot painting series. I haven’t made any progress in a while, but I still feel like this could be a good series for me.

KISMET OGN
Just need more time to sit down and plot and draw this properly. It feels important. Important enough to do it right.

STEEP INCLINATIONS ALBUM
No Band activity. No solo activity. No time to play or record. Left hand still a problem, but not so much that I can’t at least wing it a bit. I’d like a couple of tech tools, but I can do without.

LINK WORLDS GAME
I was having a pretty good time planning this, and then life got busy, and now I can’t quite get back into it. It’ll happen. I just need some inspiration, and it’s only been coming in dribs and drabs. Maybe if I start designing the cards, the rest will come to me. I need to make sure the individual gameboard modules are both fun enough and complete enough on their own that people can play with as few as possible, to keep the gameplay short for those that don’t want to play a single game for two hours or more. I want the individual modules to be an engrossing hour of gameplay, but I keep thinking the main draw of the game will be in the mixed genre component, simply because that’s what has always drawn me to the Link Worlds concept.

I wish I had someone else I could discuss this stuff with, just to see if my ideas sound plausible. I’m also worried that the modular nature and the tile-based game board concept won’t mesh with the rest of the gameplay concepts. I believe ti will work, but it’s too soon to tell. It’s not gelling in my head as well as it was a few weeks ago. I need a working model to test things out with, but my pride won’t allow me to just do a series of doodle cards and tiles to test run it in front of anyone else but me. Sort of the Magician’s Dilemma.

Anyway, that should do for now. Have a good day. Thanks for reading.

Lee.

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